Pongo, a Dalmatian, lives with his human, Roger, in London. After Pongo finds a wife for both himself and Roger (Perdita and Anita, respectively) he becomes the proud father of 15 puppies. He and his wife are thrilled at their blessings but their joy quickly turns to concern. Cruella De Vil, one of Anita’s former schoolmates, is mysteriously obsessed with acquiring the puppies at any cost.
After Roger refuses to sell the puppies to Cruella, she has a few of her lackeys break into the home and steal them. Desperate to reclaim their children, Pongo and Perdita use a country-wide network of dogs and other friendly animals to put out an alert. Thus begins a harrowing rescue attempt fraught with danger, not only from the winter-ravaged English countryside, but with Cruella De Vil hot on their tails in pursuit.
After all the lush and detailed art direction throughout the 50s, the animation of One Hundred and One Dalmatians is more than a little jarring. While they don’t abandon the multiplane camera, very little depth is put into the scenery. Disney’s emphasis on foreground characters grew during the preceding decade but this film takes a huge leap to keep the audience solely focused on the foreground.
Background elements like furniture and other décor are merely blobs of color with simple lines sketched over them to give the appearance of shape. Instead of a visually round environment, the only trace of three-dimensionality is with the characters and any objects they directly interact with. I spent much of the film in mental rebellion against this cost-saving venture.
The other major change is with the animation of the characters themselves. Beginning with this film, Disney became fully invested in the new Xerox photographing technology to cut costs. Prior to this move, Disney’s animators would sketch out characters on paper. These sketches would be given to re-drawers, who painted precise lines on animation cells. The Xerox method allowed the studio to eliminate the middle man and copy the sketches directly to the cells.
The end result quite literally resembles a moving sketchpad. By skipping the re-drawing phase, many of the animators’ reference and structural lines make it through to the final product. If it were an intentional move, it might be worth some merit but this effect is merely a by-product of an imperfect but cost-saving technology. The combination of this process and the art direction give One Hundred and One Dalmatians an unpolished look never before present in a Disney film.
This gritty/dirty quality is distracting at first but it actually works given the film’s modern setting. It helps make the city of London look appropriately blemished, while giving an edge to the countryside sequences. Fairy tales and fantasy adventures call for very crisp and clean environments but that same approach wouldn’t work for a story set in the real world. Even Lady and the Tramp had a bit of an edge to its street scenes. That doesn’t make this double whammy completely amenable, just tolerable.
One Hundred and One Dalmatians is still a fine Disney story. It promotes family values, persistence and kindness. Cruella De Vil is a little over the top and her motivation for snatching the puppies is kept a secret for too long. Knowing that motivation in advance really makes the timing of the reveal seem wrong. Leaking it a little earlier would help raise the dramatic tension during Pongo and Perdita’s search and rescue attempt.
The high point of the film has got to be the jazzy score. The opening itself is invigorating but a kind of free-wheeling attitude pervades much of the incidental music. This makes the film feel more contemporary than the actual setting of the film, I think. This might be one of the only of this film’s artistic decisions I can really get behind but the Disney team gets good marks for picking the perfect story to make these big transitions with.
RATING: 3.75 out of 5
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